Red to play, mate in 2
Mate in 2, proven against every defence.
Red to move. There is exactly one winning first move here, and it mates in 2 against anything Black tries. Black's remaining force: a elephant.
The position
Red attacks with a chariot and 3 cannons, and Black's General stands on d10. Black's defenders: a elephant.
- Mate in 2
- Chariot finish
- Rating 1727
Red moves first. Find the move that forces mate whatever Black replies, then open the solution below.
Show the solution
It starts with 帥 f1–e1. Look at what it does: it removes 1 escape point from the General, and leaves Black 2 legal replies, none of which help.
The line
- Red帥 f1–e1Quiet, and there is no answer to the threat.
- Black將 d10–d9Black's most stubborn defence.
- Red俥 g7–d7Checkmate.
Black has 2 legal moves after the first blow and each was refuted to mate. The main line shown is the toughest defence rather than a convenient one.
Why it is mate
The chariot arrives on a line the defence cannot close. Chariots are the strongest pieces on the board and most finished attacks end with one, which is why a defender will trade almost anything to swap them off first.
Read about this patternHow this puzzle was checked
Nothing here is an engine opinion. The position was solved by trying every legal defence to the full mate distance, so the claim that Red mates in 2 is a proof rather than an evaluation, and the first move shown is the only one that works. The defence in the line above is Black’s most stubborn try, not a convenient one.
Next puzzles
- Find the mate in 1x2205 · rating 1141
- Red moves and mates in 1x2203 · rating 1179
- Find the mate in 1x2206 · rating 1163
- Red to play, mate in 2x2202 · rating 1584
- Red to play, mate in 2x2207 · rating 1723
- Find the mate in 1x2201 · rating 1277
New to mating patterns? The glossary names the ones that come up again and again, the piece guides explain what each piece can do, and the rules page covers everything from the start.