Find the mate in 2
Mate in 2, proven against every defence.
A two move finish, Red to play. Black holds a elephant and a chariot, which is enough to survive most attacks and not this one.
The position
Red attacks with 3 cannons and 2 horses, and Black's General stands on f10. Black's defenders: a elephant and a chariot.
- Mate in 2
- Horse finish
- Rating 1596
Red moves first. Find the move that forces mate whatever Black replies, then open the solution below.
Show the solution
The move is 傌 h5×g7. Look at what it does: it takes a defender off the board on the way, and leaves Black 2 legal replies, none of which help.
The line
- Red傌 h5×g7Quiet, and there is no answer to the threat.
- Black象 f9–h7Black's most stubborn defence.
- Red傌 g7–h9Checkmate.
Black has 2 legal moves after the first blow and each was refuted to mate. The main line shown is the toughest defence rather than a convenient one.
Why it is mate
A horse delivering mate beside the palace is the shape players call the trough horse, 卧槽马: it checks and covers escape points at the same time, and because a horse cannot be blocked by a piece in its path once it has landed, only capture or flight would help.
Read about this patternHow this puzzle was checked
Nothing here is an engine opinion. The position was solved by trying every legal defence to the full mate distance, so the claim that Red mates in 2 is a proof rather than an evaluation, and the first move shown is the only one that works. The defence in the line above is Black’s most stubborn try, not a convenient one.
Next puzzles
- Red moves and mates in 1x2000 · rating 1155
- Find the mate in 1x1998 · rating 1218
- Red to play, mate in 1x2001 · rating 1319
- Red moves and mates in 2x1997 · rating 1609
- Red moves and mates in 2x2002 · rating 1773
- Red to play, mate in 1x1996 · rating 1245
New to mating patterns? The glossary names the ones that come up again and again, the piece guides explain what each piece can do, and the rules page covers everything from the start.